The Factions:
There are many factions you may chose to join in Desolation. The run of the mill irradiated human element -- leftover biker gangs, rabid survivalists, crazed religious zealots -- you get the idea.

 
[AIM]
Association of Irradiated Mercenaries
 
[BAD]

Badland Originals

Leader:

Rynthas Di'Mirkon
 
Leader:
Devil

HQ:

AIM Underground Base
 
HQ:

Elite:

BlackOps
 
Elite:
The Pit Snakes

Background: The Association of Irradiated Mercenaries (AIM) is committed to bringing the most bang for your buck when it comes to your mercenary needs. Demanding high rates, as well as delivering the goods on time. AIM pride itself as the best mercenary organization in New Nevada. They were formed by a small group of freelance mercenaries, who had built a base in a cavern in a mountain range near Quartz with equipment that was found/stolen from various organizations that litter the wastes. They later moved into an underground silo somewhere east of the Ranger Outpost.

 

Background: The Badland Originals are a rather large gang of vicious punks. They were formed when Devil united four of the first raider clans in the wasteland under his rule. Unlike most gangs, the Badland Originals are semi-mercenary. If you were to offer a pack of them money to kill somebody, break into something, or blow something up, there's a good chance you'll get a job done. There's also a good chance you'll be riddled full of SMG fire for annoying them. The gang operates from a nightclub/bar somewhere in the wasteland. Most people who go there aren't known for coming back alive.

Note: Can only be joined via role-playing.

 
[RNG]
Desert Rangers
 
[LMC]
Las Vegas Mining Company

Leader:

Rylen Grey
Leader:
Peter Troven

HQ:

New Nevada Ranger Center
HQ:
Las Vegas Mining Company Camp

Elite:

Ranger Enforcers
Elite:
 

Background: The Desert Rangers are a somewhat paramilitary survivalist organization. While they try to help out who they can, they are not a police force. They're more concerned with their own well-being and that of their community. The Desert Rangers were originally derived from prewar United States Army Core of Engineers. They are currently governed by an internal council.

Background: A mining company based on gathering raw materials for Vegas's construction. Mining mostly iron ore, they ship it down the Colorado river for the reconstruction of the robot-torn Vegas. Very profitable organization.

 
[NMA]
New Nevada Medical Association
 
[TRB]
Tribe of the Scorched Earth

Leader:

Rylen Grey

Leader:

Relic

HQ:

New Nevada Medical Association Building

 HQ:

Scorched Earth Village

Elite:

 

Elite:

Hunters of the Worm (?)

Background: The New Nevada Medical Association is a group of compassionate individuals who look out for not only their own, but help anyone who asks for it. Known not only for their knowledge of medicine, but their interest and capabilities with prewar technology, the NMA is second to none in the field of science.

Note: Can only be joined via role-playing.

Background: A pack-like tribe which follows their own post-apocalyptic beliefs. Believing that the gods rained fire and plague over the lands after mankind striven too close to becoming gods, they shun advanced - but not all - technology. They live in a simple society, under the lead of Layne. They try to be self-sufficient, but trade the crops and cattle they raise for goods they can not produce. Problems are occasionally solved by duels, and any member of the tribe can become leader by besting the current leader. To become full warriors of the tribe, one most go on a solo sandworm hunt...

 
[SIN]
Sindikat
 
[KTK]
Kinetek Corporation

Leader:

Viktor Gorchev
Leader:
Larz

HQ:

Sindikat Compound
HQ:
Kinetek Corporation Factory

Elite:

Torpedoes
Elite:
 

Background: Group of mobster like people calling themselves 'The Syndicate'. Using the Russian term for it. They operate from a large apartment complex in a small town renamed 'Aequitas' at some point in the past. Their interests are everything that would gain wealth. Drug trade, gun running, gambling, prostitution, slavery, etc. They are well known for being ruthless and violent if needed, but also uphold a sense of strange honor. The members are to uphold various codes of conduct, punishable by death if broken. Though it's not uncommon for a member having to pay his/her way back in their favor if he has dishonored them and himself. They were originally the Spetsnaz, a paramilitary group, until they were steered away from that and into supplying vices to the people of the wasteland, as their leader has done previously on the side.

Background: One of the leading weapons manufacturer before and during the war. It gained massive wealth from producing wartime heavy weaponry. It's owner, a man simply known now as Larz, has continued to run a few of his remaining factories out of his own pocket. The main goal of the Kinetek corporation is simple. Profit and Death. Their goal is to make Kinetek the leading weapon manufacturer in the surviving world.
 
[WAR]
Warriors
 
Leader:
The General
HQ:
Warrior Silo
Elite:
 

Background: When the Merc's business started to decline with the arrival of AIM, the general decided to move away from being hired guns, and move towards raiding. Some mercs left, some scum joined up, and now they're raiders known as the Warriors. They're a loose organization of thugs, punks, drunkards, and ruffians. They have few rules beyond: "carry your weight."

 
Possible Future Factions (Not Definite)
 
[SMC]
Servants of the Mushroom Cloud
 
[SCR]
Screwheads
Leader:
Charmaine
Leader:
Hammer
HQ:
Temple of the Mushroom Cloud
HQ:
Hardware Store
Elite:
 
Elite:
 
Background: The Servants of the Mushroom Cloud are a fanatical religious organization that believes that radiation will save humanity from it's sins.
Background: The Screwheads are a gang started by a woman nicknamed 'Hammer', in the town of '...'. They settled into an old prewar hardware store, which became the origin of their name. They tend to keep within the town, lacking the strength to rove far beyond it's boundaries, as gangs like the Badlanders do.