
After the war, the desert
became a much deadlier place. Traveling without an experienced guide can
be regarded as almost suicidal due to the large population of predators - both
human and inhuman. Most merchant caravans tend to hire experienced
mercenaries to protect their goods as they travel between the lingering outposts
of civilization..
Map of Desolation (24kb)
Giant Map (559kb)
URBAN CENTERS:
Darwin Village (Military Base)
- Location: On the eastern bank
of the Colorado River.
- Builders: Bitterman
- Danger: High due to fierce
inhabitants, and high levels of radiation.
- Approximate Size: 29 rooms
Needles (City)
- Location: Northwest of the
Colorado River. North from Quartz.
- Builders: Mary
- Danger: Police keep the
city fairly under control.
- Approximate Size: 88 rooms
Quartz (City)
The city of Quartz rests on the eastern bank of the mighty Colorado River.
Due to its distance from the New Nevada Ranger Center, it has become a safe
haven for thieves, murderers, arsonists, and just about every other sort of
undesirable you'd care to name. The seat of local government has been usurped by
Ugly John, a rather miserable sort, made more so by his recent failed attempt at
kidnapping.
Gary Glow's Guide to Vacation (Non-Radioactive) Hotspots lists Quartz as a 3 out
of 10. Of course, that's not too bad in comparison to its neighbors, Needles and
Las Vegas.
- Location: On the eastern bank
of the Colorado River.
- Builders: Ugly John, Cavalier,
Squid
- Danger: Moderate due to
aggressive gang activity. Sections of sewers very dangerous.
- Approximate Size: 78 rooms
The Savage Village (City)
The Savage Village is a small trading outpost in the southwestern section of
the desert. Originally the home of a underground no-holds-barred pit
fighting organization, the pit was closed when big crime began to take an
interest in it. Today Savage Village is a disorganized trade town
with little to offer over the larger cities. The town is built on the site
of a landfill, and crammed with broken autos, scrap metal, and junk.
- Location: Southwest region.
- Builders: Bitterman
- Danger: Low, city inhabitants
aid each other in time of crisis.
- Approximate Size: 49 rooms.
FACTION HEADQUARTERS:
AIM Mercenary Base
- Location: Central Desert
- Builders: Arkandor
- Approximate Size: 37 rooms.
Ground Zero (Nightclub)
- Location: Northwestern region,
east of Needles.
- Builders: Devil, Bitterman
- Approximate Size: 28 rooms.
Kinetek Weapons Factory
- Location: Southeastern edge of
the desert, near Darwin Base.
- Builder: Foxx
- Approximate Size: 35 rooms.
New Nevada Ranger Center (Prison Complex)
The New Nevada Ranger Center, an old prison complex was annexed by a
division of the Army Core of Engineers before World War III. Since then, it has been made into a fortified military base and is now the home
of the Desert Rangers.
- Location: Southeastern edge of
the desert.
- Builder: Ranger Dagg.
- Approximate Size: 49 rooms.
Scorched Earth Village (Camp)
The Tribe of the Scorched
Earth believes that the gods rained fire and plague over the lands after mankind
strove to close to godhood. They revere advanced technology, but hate to
see its misuse. The people of the tribe live a simple life under the
leadership of a chieftain. Their religion focuses on three gods. one
that chaotically creates without order or sense (The Creator), one who consumes
and destroys in order to keep the balance (The Destroyer) and one who brings
rules and natural laws and brings order to reality. (The Weaver).
The tribe strives to be self-sufficient but they trade crops and cattle for
outside goods.
- Location: Southwestern desert,
west of the Colorado.
- Builder: Kastyr
- Approximate Size: 23 rooms.
New Nevada Medical Association
- Location: Just outside of
Needles to the northwest.
- Builder: Rylen
- Approximate Size: 40 rooms.
Sindikat Compound
- Location: Southwestern corner
of the wastelands.
- Builder: Viktor
- Approximate Size: 20 rooms.
Las Vegas Mining Camp
A squalid mining camp in
the middle of a dust-choked mountain valley. Here the men of the Las Vegas
Mining Camp work the earth, and send their valuable ore down the river to the
city of Vegas.
- Location: Northeastern corner,
along the mountains near the Colorado river.
- Builder: Armrha
- Danger: Mine Cave-Ins
- Approximate Size: 24 rooms,
plus player-dug rooms.
Warrior Silo
- Location: Central Desert
- Builder: Mao, Lucus
- Danger: Moderate
- Approximate Size: 55 rooms.
MAJOR POINTS OF INTEREST:
Abandoned House
- Builder: Trujillo, Mercy
- Danger: None, it's abandoned.
- Approximate Size: 19 rooms.
Agricultural Center
A stone-walled new farming coop, the agricultural center has banded together
to raise and sell food for nearby cities. While they are kept well
defended from raiders, lesser vermin go unnoticed.
- Location: West of Highpool and
the Ranger Center, East of the Mojave Mountains and Colorado River
- Builder: Lucus, Trujillo, Bitterman
- Danger: Low
- Approximate Size: 150 rooms.
Boot Camp
The boot camp serves as the newbie-school for Desolation, and teaches new
players the basic commands necessary for getting started on Desolation. It
is considered an out-of-character area.
- Location: Just north of the
Ranger Center.
- Builder: Foxx
- Danger: None
- Approximate Size: 10 rooms.
Camp Highpool
- Location: East of Agricultural
Center, northwest of Ranger Center. Southeastern area of the desert.
- Builder: Taran
- Danger: Low
- Approximate Size: 84 rooms.
Crashed Mining Skiff
- Location: Northeastern
wastelands, just down the River from the Las Vegas Mining Camp.
- Builder: Bryan
- Danger: Low
- Approximate Size: 9 rooms.
The Hangar (Trading Post)
An old pre-war rusty airplane hangar that has since been occupied by a small
smattering of trade folk. This trading post is fiercely protected by
mercenaries from the threat of raiders and visitors are recommended to mind their
manners. The Hangar offers a unique service: visitors can
store their extra gear there for a nominal fee.
- Location: Northeast of Needles,
across the Colorado.
- Builder: Mercy, Trujillo
- Danger: Lethal, if you piss the
guards off.
- Approximate Size: 6 rooms.
Iron Springs (Fortress)
Amongst the lowlands of the northern Mojave mountains, a large concrete
fortress has been established by a band of fierce raiders and slave traders
called the Iron Springs Slavers. To this day, no-one has penetrated
their hilltop fortress.
- Location: Northeast of Quartz.
- Builder: Squid
- Danger: High, Raiders are
hostile and numerous.
- Approximate Size: 22 rooms.
Peaceful Bliss Sanitarium (Bedlam)
This once respected sanitarium stands along the Colorado river on the
outskirts of the city of Quartz, since the fall of civilization the large white
building has fallen into disuse and has suffered at the hands of its vandal
inmates.
- Location: West of Quartz.
- Builder: Bitterman, Paco, Turk,
Devil, Armrha, Arkandor.
- Danger: Loosing your sanity.
- Approximate Size: 17 rooms.
Rail Nomad's Camp
The three rail tribes have founded a small tent city along the railroad
tracks in the deep desert. This backward city offers little to travelers
except for some shelter from the harsh desert winds and a chance to gamble at
the railcars
- Location: Central Desert
- Builder: Mao
- Danger: Mild.
- Approximate Size: 15 rooms.
Ranger Outpost
The Ranger Outpost is a
small base of the Desert Rangers. It has been a sort of refueling point for the
Rangers since its founding.
Recently, the outpost has become mostly self-sufficient. Only needing to send
out the occasional supply run. Contact has been sparse between the outpost and
the Ranger Center of late.
- Location: Hidden among the
north end of the mountain range, east of Quartz.
- Builder: Arkandor
- Danger: Moderate to those
unwise enough to attack the rangers.
- Approximate Size: 31 rooms.
The Rat Warren (Cave)
The Rat Warren is a small cave system populated by overgrown insects and
abnormally developed and marginally intelligent rodents. While the
inhabitants are not very dangerous, the warrens themselves hold many secrets.
Explorers have reported finding a deeper way into the twisting caverns.
- Location: Southeastern region,
west of Ranger Center, just east of the Colorado River.
- Builder: Squid
- Danger: Low, denizens are not
dim-witted and not aggressive.
- Approximate Size: 17 rooms.
Short-Stop Truckstop
- Location: Grasslands west of
Quartz, across the Colorado River.
- Builder: Foxx
- Danger: Low.
- Approximate Size: 12 rooms.
MINOR POINTS OF INTEREST:
Bluebeak Crag (Mountain)
The crag is a small sandstone rock outcropping east of the Ranger Center
Complex. It is a great place to practice your mountaineering as the cliffs
are filled with countless holes for hands and feet.
- Location: East of the Ranger
Center
- Builder: Squid
- Danger: Low, some wildlife may
be hostile.
- Approximate Size: 4 rooms.
The Cranium Shrine
An old, indestructible pre-war goliath of a robot stands guard over a scrap heap
of destruction. The Cranium Keeper emotionlessly asks any to return the
lost central processing cores of his fallen soldiers.
- Location: Central Desert
- Builder: Squid
- Danger: Players carrying a skull are
vulnerable to attacks from other players.
- Approximate Size: 1 room.
Maricopa Graveyard
For a generation the bodies of those found dead in the wastelands were
quietly interred at this windy hilltop cemetery that overlooks the flowing
Colorado river. The cemetery has since fallen into disuse, but still
stands as a testament to the dead.
- Location: Southwest region,
just east of the Colorado River, near the Rat Warren.
- Builder: Squid
- Danger: None.
- Approximate Size: 1 room.
RV (Shop)
Along the northern shore of the Colorado stands a broken down beige mini-RV.
The shopkeeper, Will, sells a variety of clothing and scavenged equipment.
- Location: North, near the fork
of the river, north of the Hangar.
- Builder: Lucus
- Danger: None.
- Approximate Size: 2 rooms.
Tribal Tent (Shop)
The tribal woman named Washington owns a small teepee on the plains where
she sells a variety of primitive armor to members of the Scorched Earth
Clan.
- Location: Northwestern plains.
- Builder: Squid.
- Danger: None.
- Approximate Size: 1 room.
Wrecked School Bus (Shop)
The school bus is a wrecked, rusted thing out in the desert, with a small
cave system dug below, home to a scavenger called Donny that sells some basic
gear.
- Location: North of Needles.
- Builder: Viktor
- Approximate Size: 6 rooms.
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